We’re excited to introduce in more detail the upcoming Time Trial mode, which is currently scheduled for a March release. It presents the first time that rubber will meet the road in F1® Delta Time.
Players will get the chance to put their cars and drivers to the test with the aim of achieving the fastest laps possible on real F1® circuits. To play, you will need a car, a driver and a set of tyres.
Circuits will be rotated every 24 hours, with one circuit available per day. The first Time Trial sessions of each day is always free to play, but additional sessions can be unlocked by spending REVV.
The fastest lap you can achieve on each daily circuit is then used to tabulate your score at the end of the week, which will be visible on the weekly Leaderboards. The top placements on the Leaderboard will be rewarded, with the rewards varying over time — from REVV, to ETH and even NFTs.
Mother nature also shows up every race day, adding an extra layer of variation which will need to be carefully planned for — most importantly, every player will need a set of the right tyres on hand to accommodate the elements.
Under the Hood
Each circuit applies a multiplier to the sums of each category of stat points at the time of the race. For example, a circuit which demands a high level of Grip might have a Grip multiplier of 1.0, while a circuit with another focus — like Acceleration — might have a multiplier of 0.60.
If a player enters a race on the former circuit with a pre-race Grip of 100 then they would benefit from the entire Grip value at race time, while on the latter circuit their 100 Grip would translate to 60 Grip. Players will have to familiarize themselves with each circuit in order to think of how best to tackle each one.
The way that a lap is resolved goes one step further than this multiplier — each circuit has its own speed benchmarks given certain amounts of stat points after a car and driver meet pavement.
This means that although a Grip-focused circuit will reward players with a high percentage of their initial Grip stat, the speed benchmarks for that circuit demand a higher amount of Grip in order to perform well.
The Time Trial will stretch your Garage to the limits, where a robust mix of components and gear are essential.
The first version of the Time Trial paid out rewards based on an accumulated pool of ETH which comes from players paying for extra entries. This is now updated to REVV, but following the same model. Every player gets one free attempt per-day on the current track, with extra attempts costing 10 REVV each.
At the end of the week, the pool is then distributed to the top 6 players — 3 from Tier A, and 3 from Tier B. The pay-out weighting for each of the pools, is based on the amount of plays that have occurred on that Tier e.g. if a player spent 10 REVV to play at Tier B, that will go into the Tier B reward pool. Then each Tier reward pool is split between first 3 players to 50%, 30% & 20%.
The approximate distribution from the total rewards pool breaks down as follows:
- 1st Place: 40%
- 2nd Place: 20%
- 3rd Place: 10%
- Rollover: 20%
- Operations: 10%
The Rollover will carry to the next week, to boost the reward pool, but also act as a larger pay-out at the end of the month, when the pool is fully emptied and paid out.
For the launch week, there was additional prizes:
- Tier A Winner: 2 ETH
- Tier B Winner: Epic Car + Driver Pair
Don’t Miss Out
Stay tuned and be sure to join the conversation on social media.
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