F1® Delta Time: Development Blog #1 — The Racing Game

This week we released the Time Trial — an F1® Delta Time mini-game experience which has been designed to utilise and stretch your Garage to the fullest. This is one of the supplementary experiences to the larger Racing Game that we’ll be releasing this summer.

What is the Racing Game?

The Racing Game presents the players with tracks from the official Formula 1® season rendered in full 3D, and playable directly from your browser. Players will go head-to-head in qualifying sessions, before going into the final race.

Similar to what has been experienced in the Time Trial, car and driver compositions are key. The right track requires the right composition, as well as the most suitable tyres for the current weather.

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A recent work-in-progress render of the Monaco grid

The Flow

On the Racing Game page, players will be presented with the current track available for play. From here, they’ll be able to select their most suited composition which they built in the Workshop, and pair it with the right tyres. Qualification then begins.

Qualifying

During qualifying, the player is in direct control of their car and driver. The player needs to control the speed of their car, decelerating as the car enters a corner, and then accelerating back out with precision, with the better timing and control resulting in better maintained speed, and better times. The player will also have DRS (Drag Reduction System) at their fingertips. With opportune use of this leading to the best possible performance.

Qualifying is made up of 3 laps, the first being with a rolling start, with the best being used to match them with other players for the race itself.

The Qualifying session is what players will get their hands on first when we release our beta.

Development Update

Engine simulation running on Monaco, with the newly added elevations
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Same Monaco environment with a more recent texture pass

We’ve recently made another pass on the Monaco circuit, adding all of the circuit’s elevations. Also, another texture pass, adding the sponsors, and some spectator effects. While also reviewing the textures on environment props, which can be seen in the above image.

A simulation was run on an earlier version of Monaco, with a first pass of physics within engine, allowing a view of car weight.

We’re excited to share the game in motion soon, as well as building the first batch of interactive prototypes in the coming couple of weeks, too (unfortunately, players will need to wait a little longer for the beta).

Next up on the track front, is Spa. It’s a good point of comparison considering that Monaco and Spa are two very different type of circuits. It’s a good test bed for the engine and track implementation.

Next Up

We want to try to put out one of these development updates bi-weekly. Next time, we’ll dive a little into the back-end of this system, as well as look to share the game in motion.

Any questions, give us a shout!

Have any questions for us? Hit us up on social media at Twitter or Facebook, or join us on the official F1® Delta Time Discord.

Discord: https://discordapp.com/invite/dFBprfN

Twitter: https://twitter.com/F1DeltaTime

Facebook: https://www.facebook.com/F1DeltaTime/

And subscribe to our newsletter at https://www.f1deltatime.com/

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#F1DeltaTime is an official Formula 1® #blockchain game developed by Animoca Brands and running on the #Ethereum blockchain. Discord: https://discord.gg/eDrHew9

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